Memphis Baas
2780
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Posted - 2017.01.11 22:09:15 -
[1] - Quote
Tanks in other MMO's have 2 jobs:
- hold the target focused on them and absorb its damage so it doesn't hit other players - lead the group
EVE has some (a lot, actually) ships that have bonuses to armor or shield resistances, or to repairs, and these can be fitted as "tanks" if you wish. But regular NPC pirates don't have the aggro and threat mechanics that you see in other games; here they go for whichever target first. Only wormhole-space Sleepers have advanced AI that uses threat and aggro switching.
Unlike other games, your ship is your class/role here, and you can switch ships whenever you feel like it. And the modules that you install in your ship give you your abilities, so to speak. However, there are no modules that can directly influence aggro or threat, because again aggro and threat don't quite exist like in other games.
So what we do is "deal with it" as you would in a party with no tanks: everybody puts on their best damage resist armor, and use self-healing and plenty of healers. In this game pretty much every ship can increase its resistances and hitpoints for either shields or armor, and can install a self-repair module (for shields or armor). And we have dedicated remote-repair ships in the logistics lines of ships, from frigates to various types of cruisers.
So, a fleet's logistics group will just switch to whomever is taking damage at any second, and repair them, then switch to the next ship and repair them too. The fleet interface offers the ability to "call" (pop-up messages) when you need repairs, and logistics ships can maintain 10+ targets at the same time. The fleet interface also allows ships to be "monitored" (see their health bars). And otherwise, each fight is about disrupting the enemy logistics chain (using electronic jamming), or killing them first.
As far as leading the group, you can try / train to / become an FC (fleet commander). You kinda need to know the game / know PVP pretty well, to be successful, but the fleet system and the voice comms do support the role. There are even "command ships", they perform a fleet buffing role, which is somewhat fire and forget, so that the FC can focus on directing the fleet and ordering targets, coordinating with the scouts, etc. |